Cogito, ergo sum
UE3:UTObjectiveSpecificMessage (UT3)
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Object >> LocalMessage >> UTLocalMessage >> UTObjectiveSpecificMessage |
- Package:
- UTGame
- Direct subclasses:
- UTKismetAnnouncement, UTCountdownNodeMessage, UTObjectiveAnnouncement, UTSpecialObjectiveStatusMessage
- This class in other games:
- UDK
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base class for messages that get their text/sound from the objective actor passed to them
Default values[edit]
Property | Value |
---|---|
MessageArea | 6 |
Static functions[edit]
AnnouncementSound[edit]
static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive[edit]
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetObjectiveAnnouncement[edit]
static function UTPlayerController.ObjectiveAnnouncementInfo GetObjectiveAnnouncement (byte MessageIndex, Object Objective, PlayerController PC)
should be implemented to return the announcement to use based on the given objective and index
SetHUDDisplay[edit]
static simulated function SetHUDDisplay (PlayerController P, int Switch, string Text, PlayerReplicationInfo RelatedPRI_1, PlayerReplicationInfo RelatedPRI_2, Object OptionalObject)
sets up whatever this message displays on the HUD