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UE3:UTObjectiveSpecificMessage (UT3)

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UT3 Object >> LocalMessage >> UTLocalMessage >> UTObjectiveSpecificMessage
Package: 
UTGame
Direct subclasses:
UTKismetAnnouncement, UTCountdownNodeMessage, UTObjectiveAnnouncement, UTSpecialObjectiveStatusMessage
This class in other games:
UDK

base class for messages that get their text/sound from the objective actor passed to them

Default values[edit]

Property Value
MessageArea 6

Static functions[edit]

AnnouncementSound[edit]

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetObjectiveAnnouncement[edit]

static function UTPlayerController.ObjectiveAnnouncementInfo GetObjectiveAnnouncement (byte MessageIndex, Object Objective, PlayerController PC)

should be implemented to return the announcement to use based on the given objective and index

SetHUDDisplay[edit]

static simulated function SetHUDDisplay (PlayerController P, int Switch, string Text, PlayerReplicationInfo RelatedPRI_1, PlayerReplicationInfo RelatedPRI_2, Object OptionalObject)

sets up whatever this message displays on the HUD