Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTSpecialObjectiveStatusMessage (UT3)
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Object >> LocalMessage >> UTLocalMessage >> UTObjectiveSpecificMessage >> UTSpecialObjectiveStatusMessage |
- Package:
- UTGame
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this class is used for status announcements related to UTOnslaughtSpecialObjectives
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIsConsoleMessage | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 2 | ||||||||||
Lifetime | 2.5 |
Static functions[edit]
AnnouncementLevel[edit]
Overrides: UTLocalMessage.AnnouncementLevel
GetObjectiveAnnouncement[edit]
static function UTPlayerController.ObjectiveAnnouncementInfo GetObjectiveAnnouncement (byte MessageIndex, Object Objective, PlayerController PC)
Overrides: UTObjectiveSpecificMessage.GetObjectiveAnnouncement
should be implemented to return the announcement to use based on the given objective and index