Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTStartupMessage (UT3)
Object >> LocalMessage >> UTLocalMessage >> UTStartupMessage |
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Properties[edit]
NotReady[edit]
Type: string
Modifiers: localized
Default value: "You are NOT READY. Press Fire!"
SinglePlayer[edit]
Type: string
Modifiers: localized
Default value: "Press [FIRE] to start!"
Stage[edit]
Type: string
Array size: 7
Modifiers: localized
Default value, index 0: "Waiting for other players."
Default value, index 1: "Waiting for ready signals. You are READY."
Default value, index 2: "The match is about to begin...3"
Default value, index 3: "The match is about to begin...2"
Default value, index 4: "The match is about to begin...1"
Default value, index 5: "The match has begun!"
Default value, index 6: "The match has begun!"
Default values[edit]
Property | Value |
---|---|
AnnouncementPriority | 20 |
bIsUnique | True |
FontSize | 2 |
Static functions[edit]
AnnouncementSound[edit]
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive[edit]
Overrides: LocalMessage.ClientReceive
GetString[edit]
Overrides: LocalMessage.GetString