Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTStartupMessage (UT3)

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UT3 Object >> LocalMessage >> UTLocalMessage >> UTStartupMessage
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

NotReady[edit]

Type: string

Modifiers: localized


Default value: "You are NOT READY. Press Fire!"

SinglePlayer[edit]

Type: string

Modifiers: localized


Default value: "Press [FIRE] to start!"

Stage[edit]

Type: string

Array size: 7

Modifiers: localized


Default value, index 0: "Waiting for other players."

Default value, index 1: "Waiting for ready signals. You are READY."

Default value, index 2: "The match is about to begin...3"

Default value, index 3: "The match is about to begin...2"

Default value, index 4: "The match is about to begin...1"

Default value, index 5: "The match has begun!"

Default value, index 6: "The match has begun!"

Default values[edit]

Property Value
AnnouncementPriority 20
bIsUnique True
FontSize 2

Static functions[edit]

AnnouncementSound[edit]

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString