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UE3:UTHeroMessage (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> LocalMessage >> UTLocalMessage >> UTHeroMessage |
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
HeroKillSound[edit]
Type: SoundNodeWave
Default value: SoundNodeWave'A_Announcer_UT3G.Rewards.A_RewardAnnouncer_Assassin'
HeroKillString[edit]
Type: string
Modifiers: localized
Default value: "ASSASSIN!"
HeroNoFitString[edit]
Type: string
Modifiers: localized
Default value: "TITAN DIDN'T FIT"
TooManyHeroesString[edit]
Type: string
Modifiers: localized
Default value: "TOO MANY TITANS"
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AnnouncementPriority | 8 | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 3 | ||||||||||
Lifetime | 6.0 | ||||||||||
MessageArea | 3 |
Static functions[edit]
AnnouncementSound[edit]
static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive[edit]
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString[edit]
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString