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UE3:UTKillingSpreeMessage (UT3)

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UT3 Object >> LocalMessage >> UTLocalMessage >> UTKillingSpreeMessage
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

EndFemaleSpree[edit]

Type: string

Modifiers: localized


Default value: "ended her own spree."

EndSelfSpree[edit]

Type: string

Modifiers: localized


Default value: "ended his own spree."

EndSpreeNote[edit]

Type: string

Modifiers: localized


Default value: "'s killing spree ended by"

EndSpreeNoteTrailer[edit]

Type: string

Modifiers: localized


MultiKillString[edit]

Type: string

Modifiers: localized


SelfSpreeNote[edit]

Type: string

Array size: 6

Modifiers: localized


Default value, index 0: "Killing Spree!"

Default value, index 1: "Rampage!"

Default value, index 2: "Dominating!"

Default value, index 3: "Unstoppable!"

Default value, index 4: "GODLIKE!"

Default value, index 5: "MASSACRE!"

SpreeNote[edit]

Type: string

Array size: 6

Modifiers: localized


Default value, index 0: "is on a killing spree!"

Default value, index 1: "is on a rampage!"

Default value, index 2: "is dominating!"

Default value, index 3: "is unstoppable!"

Default value, index 4: "is Godlike!"

Default value, index 5: "is on a MASSACRE!"

SpreeSound[edit]

Type: SoundNodeWave

Array size: 6


Default value, index 0: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_KillingSpree'

Default value, index 1: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Rampage'

Default value, index 2: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Dominating'

Default value, index 3: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_UnStoppable'

Default value, index 4: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_GodLike'

Default value, index 5: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Massacre'

Default values[edit]

Property Value
AnnouncementPriority 7
FontSize 1
MessageArea 3

Static functions[edit]

AnnouncementSound[edit]

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetFontSize[edit]

static function int GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer)

Overrides: LocalMessage.GetFontSize


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString