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UE3:UTKillsRemainingMessage (UT3)
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Object >> LocalMessage >> UTLocalMessage >> UTKillsRemainingMessage |
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Properties[edit]
KillsRemainSounds[edit]
Type: SoundNodeWave
Array size: 3
Default value, index 0: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_TenKillsRemain'
Default value, index 1: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_FiveKillsRemain'
Default value, index 2: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_OneKillRemains'
KillsRemainStrings[edit]
Type: string
Array size: 3
Modifiers: localized
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AnnouncementPriority | 8 | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 3 | ||||||||||
MessageArea | 2 |
Static functions[edit]
AnnouncementSound[edit]
static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive[edit]
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString[edit]
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString