I'm a doctor, not a mechanic

UE3:UTKillsRemainingMessage (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> LocalMessage >> UTLocalMessage >> UTKillsRemainingMessage
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

KillsRemainSounds[edit]

Type: SoundNodeWave

Array size: 3


Default value, index 0: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_TenKillsRemain'

Default value, index 1: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_FiveKillsRemain'

Default value, index 2: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_OneKillRemains'

KillsRemainStrings[edit]

Type: string

Array size: 3

Modifiers: localized


Default values[edit]

Property Value
AnnouncementPriority 8
bIsUnique True
DrawColor
Member Value
A 255
B 0
G 0
R 255
FontSize 3
MessageArea 2

Static functions[edit]

AnnouncementSound[edit]

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString