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UE3:UTVehicleKillMessage (UT3)

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UT3 Object >> LocalMessage >> UTLocalMessage >> UTVehicleKillMessage
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

KillSounds[edit]

Type: SoundNodeWave

Array size: 8


Default value, index 0: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Roadkill'

Default value, index 1: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_HitAndRun'

Default value, index 2: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_RoadRage'

Default value, index 3: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_VehicularManslaughter'

Default value, index 4: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Pancake'

Default value, index 5: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_EagleEye'

Default value, index 6: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_TopGun'

Default value, index 7: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_RoadRampage'

KillString[edit]

Type: string

Array size: 8

Modifiers: localized


Default value, index 0: "Road Kill!"

Default value, index 1: "Hit and Run!"

Default value, index 2: "Road Rage!"

Default value, index 3: "Vehicular Manslaughter!"

Default value, index 4: "Pancake!"

Default value, index 5: "Eagle Eye!"

Default value, index 6: "Top Gun!"

Default value, index 7: "Road Rampage!"

Default values[edit]

Property Value
AnnouncementPriority 10
bIsUnique True
DrawColor
Member Value
A 255
B 0
G 0
R 255
FontSize 2
MessageArea 3

Static functions[edit]

AnnouncementSound[edit]

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString