Mostly Harmless
UE3:UTLockWarningMessage (UT3)
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Object >> LocalMessage >> UTLocalMessage >> UTLockWarningMessage |
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Properties[edit]
Property group 'Message'[edit]
AvrilLockOnString[edit]
Type: string
Modifiers: localized
Default value: "Incoming Longbow!"
MissileLockOnString[edit]
Type: string
Modifiers: localized
Default value: "Missile Lock-On!"
RadarLockString[edit]
Type: string
Modifiers: localized
Default value: "Enemy Radar Lock!"
SPMAAcquiredString[edit]
Type: string
Modifiers: localized
Default value: "Hellfire SPMA Acquired"
Internal variables[edit]
RedColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
YellowColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 255 |
R | 255 |
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIsPartiallyUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 1 | ||||||||||
Lifetime | 2.5 | ||||||||||
MessageArea | 3 |
Static functions[edit]
AnnouncementLevel[edit]
Overrides: UTLocalMessage.AnnouncementLevel
GetColor[edit]
static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetColor
GetString[edit]
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString