I don't need to test my programs. I have an error-correcting modem.
UE3:UTTimerMessage (UT3)
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Object >> LocalMessage >> UTLocalMessage >> UTTimerMessage |
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this plays the "X minutes/seconds remaining" announcements
Properties[edit]
Announcements[edit]
Type: array<UTPlayerController.ObjectiveAnnouncementInfo>
Default value, index 1:
Member | Value |
---|---|
AnnouncementSound | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_01' |
AnnouncementText | "1..." |
Default value, index 2:
Member | Value |
---|---|
AnnouncementSound | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_02' |
AnnouncementText | "2..." |
Default value, index 3:
Member | Value |
---|---|
AnnouncementSound | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_03' |
AnnouncementText | "3..." |
Default value, index 4:
Member | Value |
---|---|
AnnouncementSound | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_04' |
AnnouncementText | "4..." |
Default value, index 5:
Member | Value |
---|---|
AnnouncementSound | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_05' |
AnnouncementText | "5..." |
Default value, index 6:
Member | Value |
---|---|
AnnouncementSound | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_06' |
AnnouncementText | "6..." |
Default value, index 7:
Member | Value |
---|---|
AnnouncementSound | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_07' |
AnnouncementText | "7..." |
Default value, index 8:
Member | Value |
---|---|
AnnouncementSound | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_08' |
AnnouncementText | "8..." |
Default value, index 9:
Member | Value |
---|---|
AnnouncementSound | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_09' |
AnnouncementText | "9..." |
Default value, index 10:
Member | Value |
---|---|
AnnouncementSound | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_10' |
AnnouncementText | "10..." |
Default value, index 11:
Member | Value |
---|---|
AnnouncementText | "20 seconds left!" |
Default value, index 12:
Member | Value |
---|---|
AnnouncementSound | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_30SecondsLeft' |
AnnouncementText | "30 seconds left!" |
Default value, index 13:
Member | Value |
---|---|
AnnouncementSound | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_1MinutesRemain' |
AnnouncementText | "One minute remains!" |
Default value, index 14:
Member | Value |
---|---|
AnnouncementSound | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_2MinutesRemain' |
AnnouncementText | "Two minutes remain!" |
Default value, index 15:
Member | Value |
---|---|
AnnouncementSound | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_3MinutesRemain' |
AnnouncementText | "Three minutes remain!" |
Default value, index 16:
Member | Value |
---|---|
AnnouncementSound | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_5MinutesRemain' |
AnnouncementText | "Five minute warning!" |
Default value, index 17:
Member | Value |
---|---|
AnnouncementSound | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Overtime' |
AnnouncementText | "OVERTIME!" |
Default values[edit]
Property | Value |
---|---|
bIsUnique | True |
FontSize | 1 |
Static functions[edit]
AnnouncementSound[edit]
static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive[edit]
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetFontSize[edit]
static function int GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer)
Overrides: LocalMessage.GetFontSize
GetString[edit]
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString