Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTDeathmatch (UT3)

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Revision as of 07:40, 23 May 2008 by (Talk)

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UT3 Object >> Actor >> Info >> GameInfo >> UTGame >> UTDeathmatch
Package: 
UTGame
Direct subclasses:
UTTeamGame, UTBetrayalGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
Acronym "DM"
bIgnoreTeamForVoiceChat True
bScoreDeaths True
DefaultEnemyRosterClass "UTGame.UTDMRoster"
Description "Free-for-all kill or be killed. The player with the most frags wins."
EndOfMatchRulesTemplateStr_Scoring "First to make `g frags wins"
EndOfMatchRulesTemplateStr_ScoringSingle "First to frag wins"
EndOfMatchRulesTemplateStr_Time "most frags in `t mins. wins"
GameName "DeathMatch"
MapPrefixes[0] "DM"
OnlineGameSettingsClass Class'UTGame.UTGameSettingsDM'
OnlineStatsWriteClass Class'UTGame.UTLeaderboardWriteDM'

Instance functions

GetHandicapNeed

function int GetHandicapNeed (Pawn Other)

Overrides: UTGame.GetHandicapNeed

return a value based on how much this pawn needs help

WantsPickups

function bool WantsPickups (UTBot B)


WriteOnlineStats

function WriteOnlineStats ()

Overrides: GameInfo.WriteOnlineStats

Writes out the stats for the game type