Always snap to grid

UE3:Info (UT3)

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UT3 Object >> Actor >> Info
Direct subclasses:
UTMusicManager, Terrain, Route, UTAnnouncer, HeightFog, AccessControl, AdminCommandHandler, BasicWebAdminUser, BroadcastHandler, CoverGroup, FileWriter, FogVolumeDensityInfo, GameInfo, GameRules, InternetInfo, Mutator, PCCleanUp, PotentialClimbWatcher, ReplicationInfo, VolumeTimer, UTQueuedAnnouncement, ZoneInfo, UTTeamAI, UTVoteCollector, WindDirectionalSource, UTMapListManager
This class in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK

Info, the root of all information holding klasses. Doesn't have any movement / collision related code.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bHidden True
bOnlyDirtyReplication True
bSkipActorPropertyReplication True
Components[0] SpriteComponent'Sprite'
NetUpdateFrequency 10.0



Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True



Modifiers: transient, native, export

string Key 
string Value 


Modifiers: transient, native, export

int PlayerNum 
int PlayerID 
string PlayerName 
int Ping 
int Score 
int StatsID 
array<KeyValuePair> PlayerInfo 


Modifiers: transient, native, export

int ServerID 
string IP 
int Port 
int QueryPort 
string ServerName 
string MapName 
string GameType 
int CurrentPlayers 
int MaxPlayers 
int Ping 
array<KeyValuePair> ServerInfo 
array<PlayerResponseLine> PlayerInfo