I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE3:FogVolumeDensityInfo (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- FogVolumeConeDensityInfo, FogVolumeConstantDensityInfo, FogVolumeLinearHalfspaceDensityInfo, FogVolumeSphericalDensityInfo
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'FogVolumeDensityInfo'[edit]
DensityComponent[edit]
Type: FogVolumeDensityComponent
Modifiers: const
The fog component which stores data specific to each density function.
Internal variables[edit]
bEnabled[edit]
Type: bool
Modifiers: repnotify
replicated copy of HeightFogComponent's bEnabled property
Default values[edit]
Property | Value |
---|---|
bNoDelete | True |
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Info.Sprite
No new values.
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
ReplicatedEvent[edit]
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
Other instance functions[edit]
OnToggle[edit]
simulated function OnToggle (SeqAct_Toggle action)