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UE3:FogVolumeDensityInfo (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- Direct subclasses:
- FogVolumeConeDensityInfo, FogVolumeConstantDensityInfo, FogVolumeLinearHalfspaceDensityInfo, FogVolumeSphericalDensityInfo
- This class in other games:
- UT3
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Properties[edit]
Property group 'FogVolumeDensityInfo'[edit]
AutomaticMeshComponent[edit]
Type: StaticMeshComponent
The automatic mesh component, which sizes with this fog volume actor. This mesh component gets rendered with FogMaterial. It is optional, and individual actors can be specified using the FogVolumeActors array instead.
Default value: StaticMeshComponent'AutomaticMeshComponent0'
DensityComponent[edit]
Type: FogVolumeDensityComponent
The fog component which stores data specific to each density function.
Internal variables[edit]
bEnabled[edit]
Type: bool
Modifiers: repnotify
replicated copy of HeightFogComponent's bEnabled property
Default values[edit]
Property | Value |
---|---|
bNoDelete | True |
CollisionType | COLLIDE_CustomDefault |
Components[1] | StaticMeshComponent'AutomaticMeshComponent0' |
Subobjects[edit]
AutomaticMeshComponent0[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bAcceptsDynamicDecals | False | ||||||||||
bAcceptsDynamicLights | False | ||||||||||
bAcceptsFoliage | False | ||||||||||
bAcceptsLights | False | ||||||||||
bAcceptsStaticDecals | False | ||||||||||
bCastDynamicShadow | False | ||||||||||
bIgnoreOwnerHidden | True | ||||||||||
BlockRigidBody | False | ||||||||||
bSelectable | False | ||||||||||
bUseAsOccluder | False | ||||||||||
CastShadow | False | ||||||||||
ReplacementPrimitive | None | ||||||||||
StaticMesh | StaticMesh'EngineMeshes.Cube' | ||||||||||
WireframeColor |
|
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Info.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Structs[edit]
CheckpointRecord[edit]
- bool bEnabled
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
ReplicatedEvent[edit]
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
Other instance functions[edit]
ApplyCheckpointRecord[edit]
function ApplyCheckpointRecord (const out CheckpointRecord Record)
CreateCheckpointRecord[edit]
function CreateCheckpointRecord (out CheckpointRecord Record)
OnToggle[edit]
simulated function OnToggle (SeqAct_Toggle action)
ShouldSaveForCheckpoint[edit]
function bool ShouldSaveForCheckpoint ()