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UE3:FogVolumeDensityComponent (UDK)
Object >> Component >> ActorComponent >> FogVolumeDensityComponent |
Contents
- Package:
- Engine
- Direct subclasses:
- FogVolumeConeDensityComponent, FogVolumeConstantDensityComponent, FogVolumeLinearHalfspaceDensityComponent, FogVolumeSphericalDensityComponent
- This class in other games:
- UT3
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Properties[edit]
Property group 'FogVolumeDensityComponent'[edit]
ApproxFogLightColor[edit]
Type: Object.LinearColor
Modifiers: interp
Color used to approximate fog material color on transparency. Important: Set this color to match the overall color of the fog material, otherwise transparency will not be fogged correctly.
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.7 |
G | 0.5 |
R | 0.5 |
bAffectsTranslucency[edit]
Type: bool
Controls whether the fog volume affects intersecting translucency. If FALSE, the fog volume will sort normally with translucency and not fog intersecting translucent objects.
Default value: True
bEnabled[edit]
Type: bool
Modifiers: const
True if the fog is enabled.
Default value: True
FogMaterial[edit]
Type: MaterialInterface
Fog Material to use on the AutomaticComponent. This will not be used on FogVolumeActors, they will use their existing materials.
FogVolumeActors[edit]
Optional array of actors that will define the shape of the fog volume. These actors will not be moved along with the fog volume, and they can be selected directly.
SimpleLightColor[edit]
Type: Object.LinearColor
Modifiers: interp
Sets the 'EmissiveColor' Vector Parameter of FogMaterial. This will have no effect if FogMaterial has been overridden with a material that does not have a 'EmissiveColor' parameter.
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.7 |
G | 0.5 |
R | 0.5 |
StartDistance[edit]
Type: float
Modifiers: interp
Distance from the camera that the fog should start, in world units.
Internal variables[edit]
DefaultFogVolumeMaterial[edit]
Type: MaterialInterface
Default value: Material'EngineMaterials.FogVolumeMaterial'
Native functions[edit]
SetEnabled[edit]
Changes the enabled state of the height fog component.
Parameters:
- bSetEnabled - The new value for bEnabled.