Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:Info (UDK)

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UDK Object >> Actor >> Info
Package: 
Engine
Direct subclasses:
AccessControl, AutoTestManager, BroadcastHandler, CoverGroup, FileWriter, FogVolumeDensityInfo, GameInfo, HeightFog, InternetLink, Mutator, PotentialClimbWatcher, ReplicationInfo, Route, Terrain, UTAnnouncer, UTMusicManager, UTQueuedAnnouncement, UTTeamAI, VolumeTimer, WindDirectionalSource, ZoneInfo, WindPointSource
This class in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3

Info, the root of all information holding classes. Doesn't have any movement / collision related code.

Default values[edit]

Property Value
bHidden True
bOnlyDirtyReplication True
bSkipActorPropertyReplication True
Components[0] SpriteComponent'Sprite'
NetUpdateFrequency 10.0

Subobjects[edit]

Sprite[edit]

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None

Structs[edit]

KeyValuePair[edit]

Modifiers: transient, native, export

string Key 
string Value 

PlayerResponseLine[edit]

Modifiers: transient, native, export

int PlayerNum 
int PlayerID 
string PlayerName 
int Ping 
int Score 
int StatsID 
array<KeyValuePair> PlayerInfo 

ServerResponseLine[edit]

Modifiers: transient, native, export

int ServerID 
string IP 
int Port 
int QueryPort 
string ServerName 
string MapName 
string GameType 
int CurrentPlayers 
int MaxPlayers 
int Ping 
array<KeyValuePair> ServerInfo 
array<PlayerResponseLine> PlayerInfo