Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:HeightFog (UDK)

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UDK Object >> Actor >> Info >> HeightFog
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'HeightFog'[edit]

Component[edit]

Type: HeightFogComponent

Modifiers: const, editconst


Default value: HeightFogComponent'HeightFogComponent0'

Internal variables[edit]

bEnabled[edit]

Type: bool

Modifiers: repnotify

replicated copy of HeightFogComponent's bEnabled property

Default values[edit]

Property Value
bNoDelete True
CollisionType COLLIDE_CustomDefault
Components[1] HeightFogComponent'HeightFogComponent0'
TickGroup TG_DuringAsyncWork

Subobjects[edit]

HeightFogComponent0[edit]

Class: Engine.HeightFogComponent

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Info.Sprite

Property Value
ReplacementPrimitive None

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


ReplicatedEvent[edit]

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions[edit]

OnToggle[edit]

simulated function OnToggle (SeqAct_Toggle action)