I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:Route (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Info >> Route
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Route'[edit]

NavList[edit]

Type: array<Actor.NavReference>

List of move targets in order

RouteType[edit]

Type: ERouteType


Default values[edit]

Property Value
bStatic True
CollisionType COLLIDE_CustomDefault
Components[1] SpriteComponent'Sprite'
Components[2] RouteRenderingComponent'RouteRenderer'

Subobjects[edit]

RouteRenderer[edit]

Class: Engine.RouteRenderingComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Info.Sprite

Property Value
Sprite Texture2D'EngineResources.S_Route'

Enums[edit]

ERouteDirection[edit]

ERD_Forward 
ERD_Reverse 

ERouteFillAction[edit]

RFA_Overwrite 
RFA_Add 
RFA_Remove 
RFA_Clear 

ERouteType[edit]

ERT_Linear 
Move from beginning to end, then stop
ERT_Loop 
Move from beginning to end and then reverse
ERT_Circle 
Move from beginning to end, then start at beginning again