My program doesn't have bugs. It just develops random features.
UE3:Route (UT3)
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Properties[edit]
Property group 'Route'[edit]
[edit]
Type: array<Actor.NavReference>
List of move targets in order
RouteType[edit]
Type: ERouteType
Default values[edit]
Property | Value |
---|---|
bStatic | True |
CollisionType | COLLIDE_CustomDefault |
Components[1] | SpriteComponent'Sprite' |
Components[2] | RouteRenderingComponent'RouteRenderer' |
Subobjects[edit]
RouteRenderer[edit]
Class: Engine.RouteRenderingComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Info.Sprite
Property | Value |
---|---|
Sprite | Texture2D'EngineResources.S_Route' |
Enums[edit]
ERouteDirection[edit]
- ERD_Forward
- ERD_Reverse
ERouteFillAction[edit]
- RFA_Overwrite
- RFA_Add
- RFA_Remove
- RFA_Clear
ERouteType[edit]
- ERT_Linear
- Move from beginning to end, then stop
- ERT_Loop
- Move from beginning to end and then reverse
- ERT_Circle
- Move from beginning to end, then start at beginning again