UE3:PCCleanUp (UT3)
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Provides a mechanism to clean up the messaging spectators. These are kept in memory because they are a PlayerController subclass, and not cleaned up because they are not associated with players.
Copyright 2008 Epic Games, Inc. All Rights Reserved
Author: Michiel 'elmuerte' Hendriks
Properties
cleanupControllers
Type: array<MessagingSpectator>
Subobjects
Sprite
Class: Engine.SpriteComponent
Inherits from: Info.Sprite
No new values.
Functions
Events
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Other instance functions
cleanup
function cleanup ()