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UE3:MessagingSpectator (UT3)
Object >> Actor >> Controller >> PlayerController >> Admin >> MessagingSpectator |
Contents
- Package:
- WebAdmin
- Direct subclasses:
- ChatLog, TeamChatProxy
- This class in other games:
- UT, U2, UE2Runtime, U2XMP, UT2003, UT2004
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MessagingSpectator. Spectator base class for game helper spectators which receive messages
Copyright 2008 Epic Games, Inc. All Rights Reserved
Author: Michiel 'elmuerte' Hendriks, Josh Markiewicz
Properties[edit]
bSeamlessDelete[edit]
Type: bool
Modifiers: protected
Default values[edit]
Property | Value |
---|---|
bAlwaysTick | True |
bIsPlayer | False |
CameraClass | None |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: Admin.CollisionCylinder
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Admin.Sprite
No new values.
Delegates[edit]
ReceiveMessage[edit]
Functions[edit]
Events[edit]
InitInputSystem[edit]
Overrides: PlayerController.InitInputSystem
PlayerTick[edit]
Overrides: PlayerController.PlayerTick
PlayerTick is only called if the PlayerController has a PlayerInput object. Therefore, it will not be called on servers for non-locally controlled playercontrollers
PostBeginPlay[edit]
Overrides: Admin.PostBeginPlay
Reset[edit]
Overrides: PlayerController.Reset
TeamMessage[edit]
Overrides: PlayerController.TeamMessage
Other instance functions[edit]
ClientGameEnded[edit]
Overrides: PlayerController.ClientGameEnded
ClientReset[edit]
Overrides: PlayerController.ClientReset
EnterStartState[edit]
Overrides: PlayerController.EnterStartState
GameHasEnded[edit]
Overrides: PlayerController.GameHasEnded
InitPlayerReplicationInfo[edit]
Overrides: Controller.InitPlayerReplicationInfo
spawns and initializes the PlayerReplicationInfo for this Controller
isSeamlessDelete[edit]
IsSpectating[edit]
Overrides: PlayerController.IsSpectating
Returns true if controller is spectating
States[edit]
NotPlaying[edit]
Modifiers: auto