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UE3:MessagingSpectator (UT3)

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UT3 Object >> Actor >> Controller >> PlayerController >> Admin >> MessagingSpectator
Package: 
WebAdmin
Direct subclasses:
ChatLog, TeamChatProxy
This class in other games:
UT, U2, U2XMP, UE2Runtime, UT2003, UT2004

MessagingSpectator. Spectator base class for game helper spectators which receive messages

Copyright 2008 Epic Games, Inc. All Rights Reserved

Author: Michiel 'elmuerte' Hendriks, Josh Markiewicz

Properties[edit]

bSeamlessDelete[edit]

Type: bool

Modifiers: protected


Default values[edit]

Property Value
bAlwaysTick True
bIsPlayer False
CameraClass None

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: Admin.CollisionCylinder

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Admin.Sprite

No new values.

Delegates[edit]

ReceiveMessage[edit]

delegate ReceiveMessage (PlayerReplicationInfo Sender, string Msg, name Type)


Functions[edit]

Events[edit]

InitInputSystem[edit]

event InitInputSystem ()

Overrides: PlayerController.InitInputSystem


PlayerTick[edit]

event PlayerTick (float DeltaTime)

Overrides: PlayerController.PlayerTick

PlayerTick is only called if the PlayerController has a PlayerInput object. Therefore, it will not be called on servers for non-locally controlled playercontrollers

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Admin.PostBeginPlay


Reset[edit]

event Reset ()

Overrides: PlayerController.Reset


TeamMessage[edit]

reliable client event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type, optional float MsgLifeTime)

Overrides: PlayerController.TeamMessage


Other instance functions[edit]

ClientGameEnded[edit]

reliable client function ClientGameEnded (Actor EndGameFocus, bool bIsWinner)

Overrides: PlayerController.ClientGameEnded


ClientReset[edit]

reliable client function ClientReset ()

Overrides: PlayerController.ClientReset


EnterStartState[edit]

function EnterStartState ()

Overrides: PlayerController.EnterStartState


GameHasEnded[edit]

function GameHasEnded (optional Actor EndGameFocus, optional bool bIsWinner)

Overrides: PlayerController.GameHasEnded


InitPlayerReplicationInfo[edit]

function InitPlayerReplicationInfo ()

Overrides: Controller.InitPlayerReplicationInfo

spawns and initializes the PlayerReplicationInfo for this Controller

isSeamlessDelete[edit]

function bool isSeamlessDelete ()


IsSpectating[edit]

function bool IsSpectating ()

Overrides: PlayerController.IsSpectating

Returns true if controller is spectating

States[edit]

NotPlaying[edit]

Modifiers: auto