Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE3:UTDeployableShapedCharge (UT3)"

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! {{tl|Vector||Object structs|Member}}
 
! {{tl|Vector||Object structs|Member}}
 
! Value
 
! Value
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| 000000,Y
 
|
 
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| 000000,Z
 
|
 
 
|-
 
|-
 
| X
 
| X
 
| 20.0
 
| 20.0
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| Y
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| 0.0
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| 0.0
 
|}
 
|}
 
|-
 
|-
 
| {{tl|ItemName||Inventory}}
 
| {{tl|ItemName||Inventory}}
| "Hohlladungs-Explosionspack"
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| "Shaped Charge Det Pack"
 
|-
 
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| {{tl|LocationSpeech||UTWeapon internal variables}}[0]
 
| {{tl|LocationSpeech||UTWeapon internal variables}}[0]
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|-
 
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| AnnouncementText
 
| AnnouncementText
| "Schnapp dir die Hohlladung!"
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| "Grab the Shaped Charge!"
 
|}
 
|}
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|-
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| {{tl|PickupMessage||Inventory}}
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| "Shaped Charge Det Pack"
 
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|-
 
| {{tl|RespawnTime||Inventory}}
 
| {{tl|RespawnTime||Inventory}}
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| {{tl|Scale||PrimitiveComponent properties}}
 
| {{tl|Scale||PrimitiveComponent properties}}
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| {{tl|SkeletalMesh||SkeletalMeshComponent}}
 
| {{tl|SkeletalMesh||SkeletalMeshComponent}}
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! Value
 
! Value
 
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| 000000,Y
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|  
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| 000000,Z
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| Y
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Latest revision as of 03:39, 16 August 2009

UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTDeployable >> UTDeployableShapedCharge
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

TeamShapedChargeClasses[edit]

Type: array<class<UTShapedCharge> >


Default value, index 0: Class'UTGameContent.UTShapedCharge_Red'

Default value, index 1: Class'UTGameContent.UTShapedCharge_Blue'

Default values[edit]

Property Value
ArmsAnimSet AnimSet'PICKUPS.Deployables.Anims.K_Deployables_ShapeCharge_1P_Arms'
AttachmentClass Class'UTGameContent.UTAttachment_ShapedCharge'
bCanDestroyBarricades True
bDelayRespawn False
bHasLocationSpeech True
DeployedActorClass Class'UTGameContent.UTShapedCharge'
DeployFailedSoundCue SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
FireOffset
Member Value
X 20.0
Y 0.0
Z 0.0
ItemName "Shaped Charge Det Pack"
LocationSpeech[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheShapedCharge'
LocationSpeech[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingForTheShapedCharge'
LocationSpeech[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheShapedCharge'
NeedToPickUpAnnouncement
Member Value
AnnouncementSound SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabTheShapedCharge'
AnnouncementText "Grab the Shaped Charge!"
PickupMessage "Shaped Charge Det Pack"
RespawnTime 60.0

Subobjects[edit]

FirstPersonMesh[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTDeployable.FirstPersonMesh

Property Value
Animations AnimNodeSequence'UTGameContent.Default__UTDeployableShapedCharge:MeshSequenceA'
AnimSets[0] AnimSet'PICKUPS.Deployables.Anims.K_Deployables_ShapeCharge_1P'
bCastDynamicShadow False
bForceDirectLightMap True
bUseAsOccluder False
FOV 60.0
Scale 0.5
SkeletalMesh SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_ShapeCharge_1P'

PickupMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTDeployable.PickupMesh

Property Value
SkeletalMesh SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_ShapeCharge_1P'
Translation
Member Value
X 0.0
Y 0.0
Z -30.0

Functions[edit]

Static functions[edit]

GetTeamDeployable[edit]

static function class<ActorGetTeamDeployable (int TeamNum)

Overrides: UTDeployable.GetTeamDeployable


Instance functions[edit]

CanAttack[edit]

function bool CanAttack (Actor Other)

Overrides: UTDeployable.CanAttack

return false if out of range, can't see target, etc.

Deploy[edit]

function bool Deploy ()

Overrides: UTDeployable.Deploy

(Description copied from UTDeployable.Deploy)
attempts to deploy the item

Returns:

whether or not deploying was successful

RecommendObjective[edit]

function UTGameObjective RecommendObjective (Controller C)

Overrides: UTDeployable.RecommendObjective

Recommend an objective for player carrying this deployable

ShouldDeploy[edit]

function bool ShouldDeploy (UTBot B)

Overrides: UTDeployable.ShouldDeploy

(Description copied from UTDeployable.ShouldDeploy)
called from bot's decision logic while this deployable is its Weapon

Returns:

whether bot should deploy us right now