UE3:UTGameObjective (UT3)
Object >> Actor >> NavigationPoint >> Objective >> UTGameObjective |
- Package:
- UTGame
- Direct subclasses:
- UTOnslaughtTarydiumMine, UTCTFBase, UTOnslaughtNodeEnhancement, UTOnslaughtObjective
- This class in other games:
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Announcements'
AttackAnnouncement
Type: UTPlayerController.ObjectiveAnnouncementInfo
announcement to use when directing a player to attack this objective
DefendAnnouncement
Type: UTPlayerController.ObjectiveAnnouncementInfo
announcement to use when directing a player to defend this objective
Property group 'Objective'
DefensePriority
Type: byte
ObjectiveName
Type: string
Modifiers: localized
Default value: "Objective"
Property group 'UTGameObjective'
BaseRadius
Type: float
Default value: 2000.0
MyBaseVolume
Type: Volume
VehicleParkingSpots
Type: array<NavigationPoint>
bots in vehicles should go to one of these and then proceed on foot
Property group 'VoiceMessage'
LocationSpeech
Type: array<SoundNodeWave>
Internal variables
See UTGameObjective internal variables.
Default values
Property | Value |
---|---|
bOnlyDirtyReplication | True |
bReplicateMovement | False |
NetUpdateFrequency | 1.0 |
SupportedEvents[3] | Class'UTGame.UTSeqEvent_FlagEvent' |
Subobjects
Arrow
Class: Engine.ArrowComponent
Inherits from: Objective.Arrow
No new values.
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: Objective.CollisionCylinder
No new values.
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: Objective.PathRenderer
No new values.
Sprite
Class: Engine.SpriteComponent
Inherits from: Objective.Sprite
No new values.
Sprite2
Class: Engine.SpriteComponent
Inherits from: Objective.Sprite2
No new values.
Structs
ScorerRecord
Modifiers: native
- UTPlayerReplicationInfo PRI
- float Pct
Functions
Native functions
DrawIcon
GetTeamNum
Overrides: Actor.GetTeamNum
RenderMyLinks
SetHUDLocation
Overrides: Actor.SetHUDLocation
function used to update where icon for this actor should be rendered on the HUD
Parameters:
- NewHUDLocation - is a vector whose X and Y components are the X and Y components of this actor's icon's 2D position on the HUD
Events
Destroyed
Overrides: Actor.Destroyed
GetBestViewTarget
Returns the actual viewtarget for this actor. Should be subclassed
IsActive
IsCritical
Returns:
- true if this objective is critical and needs immediate attention
PostBeginPlay
Overrides: Actor.PostBeginPlay
RenderMinimap
Called if bScriptRenderAdditionalMinimap=true
ReplicatedEvent
Overrides: Actor.ReplicatedEvent
Reset
Overrides: Actor.Reset