Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:UTDeployableShapedCharge (UT3)"
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Revision as of 07:40, 23 May 2008
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTDeployable >> UTDeployableShapedCharge |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
TeamShapedChargeClasses
Type: array<class<UTShapedCharge> >
Default value, index 0: Class'UTGameContent.UTShapedCharge_Red'
Default value, index 1: Class'UTGameContent.UTShapedCharge_Blue'
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ArmsAnimSet | AnimSet'PICKUPS.Deployables.Anims.K_Deployables_ShapeCharge_1P_Arms' | ||||||||
AttachmentClass | Class'UTGameContent.UTAttachment_ShapedCharge' | ||||||||
bCanDestroyBarricades | True | ||||||||
bDelayRespawn | False | ||||||||
bHasLocationSpeech | True | ||||||||
DeployedActorClass | Class'UTGameContent.UTShapedCharge' | ||||||||
DeployFailedSoundCue | SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue' | ||||||||
FireOffset |
|
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ItemName | "Shaped Charge Det Pack" | ||||||||
LocationSpeech[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheShapedCharge' | ||||||||
LocationSpeech[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingForTheShapedCharge' | ||||||||
LocationSpeech[2] | SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheShapedCharge' | ||||||||
NeedToPickUpAnnouncement |
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RespawnTime | 60.0 |
Subobjects
FirstPersonMesh
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTDeployable.FirstPersonMesh
Property | Value |
---|---|
Animations | AnimNodeSequence'UTGameContent.Default__UTDeployableShapedCharge:MeshSequenceA' |
AnimSets[0] | AnimSet'PICKUPS.Deployables.Anims.K_Deployables_ShapeCharge_1P' |
bCastDynamicShadow | False |
bForceDirectLightMap | True |
bUseAsOccluder | False |
FOV | 60.0 |
Scale | 0.5 |
SkeletalMesh | SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_ShapeCharge_1P' |
PickupMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTDeployable.PickupMesh
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
SkeletalMesh | SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_ShapeCharge_1P' | ||||||||
Translation |
|
Functions
Static functions
GetTeamDeployable
Overrides: UTDeployable.GetTeamDeployable
Instance functions
CanAttack
Overrides: UTDeployable.CanAttack
return false if out of range, can't see target, etc.
Deploy
Overrides: UTDeployable.Deploy
(Description copied from UTDeployable.Deploy)
attempts to deploy the item
Returns:
- whether or not deploying was successful
RecommendObjective
Overrides: UTDeployable.RecommendObjective
Recommend an objective for player carrying this deployable
ShouldDeploy
Overrides: UTDeployable.ShouldDeploy
(Description copied from UTDeployable.ShouldDeploy)
called from bot's decision logic while this deployable is its Weapon
Returns:
- whether bot should deploy us right now