Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:UTDmgType BioGoo Charged (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Auto-generated page) |
(Talk) |
||
Line 26: | Line 26: | ||
| {{tl|DamageWeaponFireMode||UTDamageType}} | | {{tl|DamageWeaponFireMode||UTDamageType}} | ||
| 1 | | 1 | ||
+ | |- | ||
+ | | {{tl|GibPerterbation||UTDamageType}} | ||
+ | | 0.75 | ||
|} | |} |
Latest revision as of 07:40, 23 May 2008
Object >> DamageType >> UTDamageType >> UTDmgType_BioGoo >> UTDmgType_BioGoo_Charged |
Contents
- Package:
- UTGameContent
- Direct subclass:
- UTDmgType_BioGooGib
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
AlwaysGibDamageThreshold | 99 |
CustomTauntIndex | 11 |
DamageCameraAnim | CameraAnim'Camera_FX.BioRifle.C_WP_Bio_Alt_Hit' |
DamageWeaponFireMode | 1 |
GibPerterbation | 0.75 |