I'm a doctor, not a mechanic

UE3:UTDmgType_BioGoo (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> DamageType >> UTDamageType >> UTDmgType_BioGoo
Package: 
UTGameContent
Direct subclass:
UTDmgType_BioGoo_Charged

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bAnimateHipsForDeathAnim False
bUseDamageBasedDeathEffects True
CustomTauntIndex 1
DamageBodyMatColor
Member Value
A 1.0
B 0.0
G 50.0
R 0.0
DamageCameraAnim CameraAnim'Camera_FX.BioRifle.C_WP_Bio_Hit'
DamageOverlayTime 0.2
DamageWeaponClass Class'UTGameContent.UTWeap_BioRifle_Content'
DeathAnim 'Death_Stinger'
DeathOverlayTime 0.4
DeathStatsName 'DEATHS_BIORIFLE'
DeathString "`o was slimed by `k's Bio Goo."
FemaleSuicide "`o suffocated in her own Goo."
KillStatsName 'KILLS_BIORIFLE'
MaleSuicide "`o suffocated in his own Goo."
MotorDecayTime 1.0
RewardAnnouncementSwitch 4
RewardCount 15
RewardEvent 'REWARD_BIOHAZARD'
SuicideStatsName 'SUICIDES_BIORIFLE'
VehicleDamageScaling 0.8
VehicleMomentumScaling 0.2

Static functions[edit]

DoCustomDamageEffects[edit]

static function DoCustomDamageEffects (UTPawn ThePawn, class<UTDamageTypeTheDamageType, const out Actor.TraceHitInfo HitInfo, Object.Vector HitLocation)

Overrides: UTDamageType.DoCustomDamageEffects