Mostly Harmless
UE3:UTDmgType_Enforcer (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> DamageType >> UTDamageType >> UTDmgType_Enforcer |
- Package:
- UTGame
- Direct subclass:
- UTDmgType_DualEnforcer
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Default values[edit]
Property | Value |
---|---|
bBulletHit | True |
bCausesBloodSplatterDecals | True |
bNeverGibs | True |
CustomTauntIndex | 10 |
DamageWeaponClass | Class'UTGame.UTWeap_Enforcer' |
DamageWeaponFireMode | 2 |
DeathStatsName | 'DEATHS_ENFORCER' |
DeathString | "`k riddled `o full of holes with the Enforcer." |
FemaleSuicide | "`o has performed the impossible." |
KDamageImpulse | 200.0 |
KillStatsName | 'KILLS_ENFORCER' |
MaleSuicide | "`o has performed the impossible." |
NodeDamageScaling | 0.5 |
RewardAnnouncementSwitch | 7 |
RewardCount | 15 |
RewardEvent | 'REWARD_GUNSLINGER' |
SuicideStatsName | 'SUICIDES_ENFORCER' |
VehicleDamageScaling | 0.33 |
VehicleMomentumScaling | 0.0 |
Static functions[edit]
SpawnHitEffect[edit]
static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)
Overrides: UTDamageType.SpawnHitEffect
Possibly spawn a custom hit effect