There is no spoon

Difference between revisions of "UE3:UTDmgType Enforcer (UT3)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Auto-generated page)
 
(Talk)
 
Line 36: Line 36:
 
|-
 
|-
 
| {{tl|DeathString||DamageType}}
 
| {{tl|DeathString||DamageType}}
| "`k durchsiebte `o mit dem Enforcer."
+
| "`k riddled `o full of holes with the Enforcer."
 
|-
 
|-
 
| {{tl|FemaleSuicide||DamageType}}
 
| {{tl|FemaleSuicide||DamageType}}
| "`o vollbrachte das Unmögliche. "
+
| "`o has performed the impossible."
 
|-
 
|-
 
| {{tl|KDamageImpulse||DamageType}}
 
| {{tl|KDamageImpulse||DamageType}}
Line 48: Line 48:
 
|-
 
|-
 
| {{tl|MaleSuicide||DamageType}}
 
| {{tl|MaleSuicide||DamageType}}
| "`o vollbrachte das Unmögliche. "
+
| "`o has performed the impossible."
 
|-
 
|-
 
| {{tl|NodeDamageScaling||UTDamageType}}
 
| {{tl|NodeDamageScaling||UTDamageType}}
| 0.0
+
| 0.5
 
|-
 
|-
 
| {{tl|RewardAnnouncementSwitch||UTDamageType}}
 
| {{tl|RewardAnnouncementSwitch||UTDamageType}}
Line 66: Line 66:
 
|-
 
|-
 
| {{tl|VehicleDamageScaling||DamageType}}
 
| {{tl|VehicleDamageScaling||DamageType}}
| 0.0
+
| 0.33
 
|-
 
|-
 
| {{tl|VehicleMomentumScaling||DamageType}}
 
| {{tl|VehicleMomentumScaling||DamageType}}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> DamageType >> UTDamageType >> UTDmgType_Enforcer
Package: 
UTGame
Direct subclass:
UTDmgType_DualEnforcer

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bBulletHit True
bCausesBloodSplatterDecals True
bNeverGibs True
CustomTauntIndex 10
DamageWeaponClass Class'UTGame.UTWeap_Enforcer'
DamageWeaponFireMode 2
DeathStatsName 'DEATHS_ENFORCER'
DeathString "`k riddled `o full of holes with the Enforcer."
FemaleSuicide "`o has performed the impossible."
KDamageImpulse 200.0
KillStatsName 'KILLS_ENFORCER'
MaleSuicide "`o has performed the impossible."
NodeDamageScaling 0.5
RewardAnnouncementSwitch 7
RewardCount 15
RewardEvent 'REWARD_GUNSLINGER'
SuicideStatsName 'SUICIDES_ENFORCER'
VehicleDamageScaling 0.33
VehicleMomentumScaling 0.0

Static functions[edit]

SpawnHitEffect[edit]

static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)

Overrides: UTDamageType.SpawnHitEffect

Possibly spawn a custom hit effect