Cogito, ergo sum
UE3:UTDmgType_NemesisBeam (UT3)
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Object >> DamageType >> UTDamageType >> UTDmgType_NemesisBeam |
- Package:
- UTGameContent
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Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bCausesBlood | False | ||||||||||
DamageBodyMatColor |
|
||||||||||
DamageOverlayTime | 0.3 | ||||||||||
DamageWeaponClass | Class'UTGameContent.UTVWeap_NemesisTurret' | ||||||||||
DeathOverlayTime | 0.6 | ||||||||||
DeathStatsName | 'DEATHS_NEMESISTURRET' | ||||||||||
DeathString | "`o was zapped by `k's Nemesis." | ||||||||||
FemaleSuicide | "`o fried herself with her own Nemesis beam." | ||||||||||
GibPerterbation | 0.75 | ||||||||||
KDamageImpulse | 1500.0 | ||||||||||
KillStatsName | 'KILLS_NEMESISTURRET' | ||||||||||
MaleSuicide | "`o fried himself with his own Nemesis beam." | ||||||||||
SuicideStatsName | 'SUICIDES_NEMESISTURRET' | ||||||||||
VehicleMomentumScaling | 2.0 |
Static functions[edit]
SpawnHitEffect[edit]
static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)
Overrides: UTDamageType.SpawnHitEffect
SpawnHitEffect() Possibly spawn a custom hit effect