My program doesn't have bugs. It just develops random features.
UE3:UTDmgType_RaptorBolt (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> DamageType >> UTDamageType >> UTDmgType_RaptorBolt |
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
bCausesBlood | False |
DamageWeaponClass | Class'UTGameContent.UTVWeap_RaptorGun' |
DamageWeaponFireMode | 2 |
DeathStatsName | 'DEATHS_RAPTORGUN' |
DeathString | "`k's Raptor filled `o with plasma." |
FemaleSuicide | "`o fried herself with her own plasma blast." |
KDamageImpulse | 1000.0 |
KillStatsName | 'KILLS_RAPTORGUN' |
MaleSuicide | "`o fried himself with his own plasma blast." |
SuicideStatsName | 'SUICIDES_RAPTORGUN' |
Static functions[edit]
ScoreKill[edit]
static function ScoreKill (UTPlayerReplicationInfo KillerPRI, UTPlayerReplicationInfo KilledPRI, Pawn KilledPawn)
Overrides: UTDamageType.ScoreKill
SpawnHitEffect[edit]
static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)
Overrides: UTDamageType.SpawnHitEffect
SpawnHitEffect() Possibly spawn a custom hit effect