Gah - a solution with more questions. – EntropicLqd
UE3:UTDmgType_ScavengerBallCollision (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> DamageType >> UTDamageType >> UTDmgType_ScavengerBallCollision |
- Package:
- UTGameContent
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Default values[edit]
Property | Value |
---|---|
AlwaysGibDamageThreshold | 80 |
bArmorStops | False |
bLocationalHit | False |
DamageOverlayTime | 0.0 |
DamageWeaponClass | Class'UTGameContent.UTVWeap_ScavengerGun' |
DeathStatsName | 'EVENT_RANOVERDEATHS' |
DeathString | "`o was mauled by `k's Scavenger." |
FemaleSuicide | "`o mauled herself." |
KDamageImpulse | 0.0 |
KillStatsName | 'EVENT_RANOVERKILLS' |
KImpulseRadius | 0.0 |
MaleSuicide | "`o mauled himself." |
Static functions[edit]
SpawnHitEffect[edit]
static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)
Overrides: UTDamageType.SpawnHitEffect
SpawnHitEffect() Possibly spawn a custom hit effect