Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTDmgType_XRay (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> DamageType >> UTDamageType >> UTDmgType_XRay |
- Package:
- UT3Gold
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Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bArmorStops | False | ||||||||||
bCausesBlood | False | ||||||||||
bIgnoreDriverDamageMult | True | ||||||||||
bLeaveBodyEffect | True | ||||||||||
DamageBodyMatColor |
|
||||||||||
DamageCameraAnim | CameraAnim'Camera_FX.LinkGun.C_WP_Link_Beam_Hit' | ||||||||||
DamageOverlayTime | 0.0 | ||||||||||
DamageWeaponFireMode | 1 | ||||||||||
DeathOverlayTime | 1.0 | ||||||||||
KDamageImpulse | 100.0 | ||||||||||
VehicleDamageScaling | 0.2 | ||||||||||
VehicleMomentumScaling | 0.1 |
Static functions
ShouldGib
Overrides: UTDamageType.ShouldGib
(Description copied from UTDamageType.ShouldGib)
Parameters:
- DeadPawn - is pawn killed by this damagetype
Returns:
- whether or not we should gib due to damage