Gah - a solution with more questions. – EntropicLqd
Difference between revisions of "UE3:UTEMPMine (UT3)"
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Latest revision as of 07:40, 23 May 2008
Object >> Actor >> UTDeployedActor >> UTEMPMine |
Contents
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
EMPRadius[edit]
Type: float
Default value: 500.0
ExplosionCount[edit]
Type: byte
Modifiers: repnotify
used to tell client to play explosion effect
ExplosionEffect[edit]
Type: ParticleSystem
Default value: ParticleSystem'PICKUPS.Deployables.Effects.P_Deployables_EMP_Mine_Pulse'
ExplosionSound[edit]
Type: SoundCue
Default value: SoundCue'A_Pickups_Deployables.EMPMine.EMPMine_ShockCue'
Default values[edit]
Property | Value |
---|---|
bOrientOnSlope | True |
CollisionComponent | CylinderComponent'ColComp' |
Components[1] | SkeletalMeshComponent'DeployableMesh' |
Components[2] | CylinderComponent'ColComp' |
LifeSpan | 60.0 |
Mesh | SkeletalMeshComponent'DeployableMesh' |
Subobjects[edit]
ColComp[edit]
Class: Engine.CylinderComponent
No new values.
DeployableMesh[edit]
Class: Engine.SkeletalMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Animations | AnimNodeSequence'UTGameContent.Default__UTEMPMine:MeshSequenceA' | ||||||||
AnimSets[0] | AnimSet'PICKUPS.Deployables.Anims.K_Deployables_EMP_Mine' | ||||||||
bUseAsOccluder | False | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTEMPMine:DeployedLightEnvironment' | ||||||||
SkeletalMesh | SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_EMP_Mine' | ||||||||
Translation |
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DeployedLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTDeployedActor.DeployedLightEnvironment
No new values.
Functions[edit]
Events[edit]
Landed[edit]
event Landed (Object.Vector HitNormal, Actor HitActor)
Overrides: Actor.Landed
ReplicatedEvent[edit]
simulated event ReplicatedEvent (name VarName)
Overrides: UTDeployedActor.ReplicatedEvent
Other instance functions[edit]
CheckEmp[edit]
function CheckEmp ()
ClearExplosionCount[edit]
function ClearExplosionCount ()
PerformDeploy[edit]
simulated function PerformDeploy ()
Overrides: UTDeployedActor.PerformDeploy
PlayExplosionEffect[edit]
simulated function PlayExplosionEffect ()