UE3:UTDeployedActor (UT3)
- Package:
- UTGame
- Direct subclasses:
- UTEMPMine, UTSpiderMineTrap, UTEnergyShield, UTShapedCharge, UTLinkGenerator
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
bDeployed
Type: bool
Modifiers: repnotify
HudLocation
Type: Object.Vector
Here on the hud to display it
InstigatorController
Type: Controller
Who owns this
LightEnvironment
Type: DynamicLightEnvironmentComponent
The deployable's light environment
Default value: DynamicLightEnvironmentComponent'DeployedLightEnvironment'
Mesh
Type: MeshComponent
The Mesh
TeamNum
Type: byte
Owner team number
Default values
Property | Value |
---|---|
bBlockActors | True |
bCollideActors | True |
bCollideComplex | True |
bCollideWorld | True |
bReplicateInstigator | True |
CollisionType | COLLIDE_CustomDefault |
Components[0] | DynamicLightEnvironmentComponent'DeployedLightEnvironment' |
Physics | PHYS_Falling |
RemoteRole | ROLE_SimulatedProxy |
Subobjects
DeployedLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Property | Value |
---|---|
bCastShadows | False |
bDynamic | False |
Delegates
OnDeployableUsedUp
Functions
Native functions
GetTeamNum
Overrides: Actor.GetTeamNum
SetHUDLocation
Overrides: Actor.SetHUDLocation
function used to update where icon for this actor should be rendered on the HUD
Parameters:
- NewHUDLocation - is a vector whose X and Y components are the X and Y components of this actor's icon's 2D position on the HUD
Events
Attach
Overrides: Actor.Attach
BaseChange
Overrides: Actor.BaseChange
Destroyed
Overrides: Actor.Destroyed
PostBeginPlay
Overrides: Actor.PostBeginPlay
ReplicatedEvent
Overrides: Actor.ReplicatedEvent
Reset
Overrides: Actor.Reset
Other instance functions
HurtRadius
Overrides: Actor.HurtRadius
HurtRadius() Hurt locally authoritative actors within the radius.
PerformDeploy