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UE3:UTEmit_LeviathanExplosion (UT3)
Object >> Actor >> Emitter >> UTEmitter >> UTReplicatedEmitter >> UTEmit_LeviathanExplosion |
Contents
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Damage[edit]
Type: float
Default value: 250.0
DamageRadius[edit]
Type: float
Default value: 2000.0
ExplosionLightClass[edit]
Type: class<UTExplosionLight>
Default value: Class'UTGame.UTHugeExplosionLight'
ExplosionShake[edit]
Type: CameraAnim
Default value: CameraAnim'Camera_FX.Leviathan_Impact'
InstigatorController[edit]
Type: Controller
MomentumTransfer[edit]
Type: float
Default value: 250000.0
MyDamageType[edit]
Type: class<DamageType>
Default value: Class'UTGameContent.UTDmgType_LeviathanExplosion'
Default values[edit]
Property | Value |
---|---|
bGameRelevant | False |
Components[1] | AudioComponent'ExplosionAC' |
EmitterTemplate | ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_BigBeam_Explode' |
LifeSpan | 0.0 |
ServerLifeSpan | 3.0 |
TickGroup | TG_PreAsyncWork |
Subobjects[edit]
ExplosionAC[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
bAutoDestroy | True |
bAutoPlay | True |
SoundCue | SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_BigBang' |
ParticleSystemComponent0[edit]
Class: Engine.ParticleSystemComponent
Inherits from: UTReplicatedEmitter.ParticleSystemComponent0
No new values.
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: UTReplicatedEmitter.PostBeginPlay
Other instance functions[edit]
RedeemerHurtRadius[edit]
special version of HurtRadius() for the Redeemer that works better with the giant radius by tracing to edges of large objects instead of just the center static so that it can be shared with UTRemoteRedeemer
States[edit]
Dying[edit]
Modifiers: auto