UE3:UTReplicatedEmitter (UT3)

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UT3 Object >> Actor >> Emitter >> UTEmitter >> UTReplicatedEmitter
Package:
UTGame
Direct subclasses:
UTWillowWhisp, UTEmit_HeadShotHelmet, UTOnslaughtNodeHealEffectBase, UTEmit_BrokenTL, UTEmit_LeviathanExplosion, UTEmit_OnslaughtOrbExplosion_Blue, UTEmit_OnslaughtOrbExplosion_Red, UTEmit_ShockCombo, UTEmit_SmallRedeemerExplosion, UTEmit_TransLocateOut, UTEmit_VehicleShockCombo, UTEmit_HeroBombWarning, UTEmit_HeroMelee, UTEmit_HeroRedeemerExplosion, UTEmit_HeroSpawn, UTEmit_SuperHeroMelee
This class in other games:

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

EmitterTemplate

Type: ParticleSystem

The Template to use for this emitter

ServerLifeSpan

Type: float

How long this actor lives on a dedicated server

Default value: 0.2

Default values

Property Value
bNetInitialRotation True
bNetTemporary True
RemoteRole ROLE_SimulatedProxy

Subobjects

ParticleSystemComponent0

Class: Engine.ParticleSystemComponent

Inherits from: UTEmitter.ParticleSystemComponent0

No new values.

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Emitter.PostBeginPlay