Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE3:UTEmitter (UDK)"

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m (1 revision: class descriptions for UDK January update (part 7))
 
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Latest revision as of 05:52, 17 January 2010

UDK Object >> Actor >> Emitter >> UTEmitter
Package: 
UTGame
Direct subclasses:
UTEmit_HitEffect, UTReplicatedEmitter
This class in other games:
UT3


Default values[edit]

Property Value
bDestroyOnSystemFinish True
bNoDelete False
Components[0] ParticleSystemComponent'ParticleSystemComponent0'
LifeSpan 7.0

Subobjects[edit]

ParticleSystemComponent0[edit]

Class: Engine.ParticleSystemComponent

Inherits from: Emitter.ParticleSystemComponent0

Property Value
bOverrideLODMethod True
LODMethod PARTICLESYSTEMLODMETHOD_DirectSet
ReplacementPrimitive None
SecondsBeforeInactive 0.0

Functions[edit]

Static functions[edit]

GetTemplateForDistance[edit]

static final function ParticleSystem GetTemplateForDistance (const out array<UTPawn.DistanceBasedParticleTemplateTemplateList, Object.Vector SpawnLocation, WorldInfo WI)

utility function to select the best template from the passed in list the list is assumed to be in order from greatest distance to shortest distance

Events[edit]

SetTemplate[edit]

simulated event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)

Overrides: Emitter.SetTemplate


Other instance functions[edit]

SetLightEnvironment[edit]

function SetLightEnvironment (LightEnvironmentComponent Light)