UE3:LightEnvironmentComponent (UDK)
Object >> Component >> ActorComponent >> LightEnvironmentComponent |
- Package:
- Engine
- Direct subclass:
- DynamicLightEnvironmentComponent
- This class in other games:
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This is used by the scene management to isolate lights and primitives. For lighting and actor or component use a DynamicLightEnvironmentComponent.
Properties
Property group 'LightEnvironmentComponent'
bEnabled
Type: bool
Modifiers: protected, const
Whether the light environment is used or treated the same as a LightEnvironment=NULL reference.
Default value: True
bForceNonCompositeDynamicLights
Type: bool
Whether the light environment should override GSystemSettings.bUseCompositeDynamicLights, and never composite dynamic lights into the light environment.
Internal variables
AffectedComponents
Type: array<PrimitiveComponent>
Modifiers: transient, protected
Array of primitive components which are using this light environment and currently attached.
bAllowAnyDominantLightInfluence
Type: bool
Modifiers: const
Whether to allow any dominant light interactions with any of the primitives this light environment is active on (AffectedComponents).
bAllowDominantDirectionalLightInfluence
Type: bool
Modifiers: const
Whether to allow dominant directional light interactions with any of the primitives this light environment is active on (AffectedComponents).
Native functions
IsEnabled
Returns whether the light environment is enabled
SetEnabled
Changes the value of bEnabled.
Parameters:
- bNewEnabled - The value to assign to bEnabled.