Always snap to grid
Difference between revisions of "UE3:UTEmitter (UDK)"
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m (1 revision: class descriptions for UDK January update (part 7)) |
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Latest revision as of 05:52, 17 January 2010
- Package:
- UTGame
- Direct subclasses:
- UTEmit_HitEffect, UTReplicatedEmitter
- This class in other games:
- UT3
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Default values[edit]
Property | Value |
---|---|
bDestroyOnSystemFinish | True |
bNoDelete | False |
Components[0] | ParticleSystemComponent'ParticleSystemComponent0' |
LifeSpan | 7.0 |
Subobjects[edit]
ParticleSystemComponent0[edit]
Class: Engine.ParticleSystemComponent
Inherits from: Emitter.ParticleSystemComponent0
Property | Value |
---|---|
bOverrideLODMethod | True |
LODMethod | PARTICLESYSTEMLODMETHOD_DirectSet |
ReplacementPrimitive | None |
SecondsBeforeInactive | 0.0 |
Functions[edit]
Static functions[edit]
GetTemplateForDistance[edit]
static final function ParticleSystem GetTemplateForDistance (const out array<UTPawn.DistanceBasedParticleTemplate> TemplateList, Object.Vector SpawnLocation, WorldInfo WI)
utility function to select the best template from the passed in list the list is assumed to be in order from greatest distance to shortest distance
Events[edit]
SetTemplate[edit]
simulated event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)
Overrides: Emitter.SetTemplate
Other instance functions[edit]
SetLightEnvironment[edit]
function SetLightEnvironment (LightEnvironmentComponent Light)