My program doesn't have bugs. It just develops random features.
UE3:UTFamilyInfo_Human (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UTFamilyInfo >> UTFamilyInfo_Human |
Contents
- Package:
- UTGame
- Direct subclasses:
- UTFamilyInfo_TwinSouls, UTFamilyInfo_Ironguard, UTFamilyInfo_Necris
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
DeathMeshBreakableJoints[0] | 'b_LeftArm' | ||||||||
DeathMeshBreakableJoints[1] | 'b_RightArm' | ||||||||
DeathMeshBreakableJoints[2] | 'b_LeftLegUpper' | ||||||||
DeathMeshBreakableJoints[3] | 'b_RightLegUpper' | ||||||||
DeathMeshNumMaterialsToSetResident | 1 | ||||||||
DeathMeshPhysAsset | PhysicsAsset'CH_Skeletons.Mesh.SK_CH_Skeleton_Human_Male_Physics' | ||||||||
DeathMeshSkelMesh | SkeletalMesh'CH_Skeletons.Mesh.SK_CH_Skeleton_Human_Male' | ||||||||
Gibs[0] |
|
||||||||
Gibs[1] |
|
||||||||
Gibs[2] |
|
||||||||
Gibs[3] |
|
||||||||
Gibs[4] |
|
||||||||
Gibs[5] |
|
||||||||
Gibs[6] |
|
||||||||
Gibs[7] |
|
||||||||
Gibs[8] |
|
||||||||
HeadGib |
|
||||||||
SkeletonBurnOutMaterials[0] | MaterialInstanceTimeVarying'CH_Skeletons.Materials.MITV_CH_Skeletons_Human_01_BO' |