Always snap to grid

UE3:UTGameInteraction (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> UIRoot >> Interaction >> UIInteraction >> UTGameInteraction
Package: 
UTGame
Within class: 
GameViewportClient
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

BlockUIInputSemaphore[edit]

Type: int

Semaphore for blocking UI input.

Default values[edit]

Property Value
SceneClientClass Class'UTGame.UTGameUISceneClient'

Functions[edit]

Native functions[edit]

ShouldProcessUIInput[edit]

native final function bool ShouldProcessUIInput () const

Returns:

Whether or not we should process input.

Events[edit]

BlockUIInput[edit]

event BlockUIInput (bool bBlock)

Tries to block the input for the UI.

ClearUIInputBlocks[edit]

event ClearUIInputBlocks ()

Calls all of the UI input blocks and sees if we can unblock ui input.

Other instance functions[edit]

MergeScene[edit]

function bool MergeScene (UIScene SourceScene, optional UIScene SceneTarget)

Overrides: UIInteraction.MergeScene

Merge 2 existing scenes together in to one

Parameters:

  • SourceScene - The Scene to merge
  • SceneTarget - This optional param is the scene to merge in to. If it's none, the currently active scene will be used.

NotifyGameSessionEnded[edit]

function NotifyGameSessionEnded ()

Overrides: UIInteraction.NotifyGameSessionEnded

Called when the current map is being unloaded. Cleans up any references which would prevent garbage collection.