UE3:UTGameUISceneClient (UT3)
![]() |
Object >> UIRoot >> UISceneClient >> GameUISceneClient >> UTGameUISceneClient |
- Package:
- UTGame
- Within class:
- UIInteraction
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Debug'
bShowRenderTimes
Type: bool
Debug values
Internal variables
AnimTime
Type: float
AvgRenderTime
Type: float
AvgTime
Type: float
bDimScreen
Type: bool
Modifiers: transient
Whether or not to dim the entire screen, used for the network dialog on ps3.
bFirstFrame
Type: bool
Modifiers: transient
This is true if the first frame of the toast message has been drawn. We need to know this because sometimes toast messages are shown durring movies (meaning they aren't displayed) and on the first frame we need to reset ShowStartTime so that the toast message is actually displayed.
bHidingToast
Type: bool
Modifiers: transient
Whether or not we are hiding the toast.
bPerformedMinSpecCheck
Type: bool
Modifiers: globalconfig
Indicates whether we've checked that the user's machine meets the min specs.
bToastVisible
Type: bool
Modifiers: transient
Whether or not the toast is visible.
CurrentMissionData
Type: UTSeqObj_SPMission.EMissionData
Modifiers: transient
Holds a copy of the current mission info
CurrentPriority
Type: int
Modifiers: transient
The priority of the currently displaying toast message
FrameCount
Type: float
HideStartTime
Type: float
Modifiers: transient
The time the toast message started hiding itself.
LastModifierCardUsed
Type: name
Modifiers: transient
MissionText
Type: string
Modifiers: transient
Holds the mission briefing
PreRenderTime
Type: float
RenderTime
Type: float
SaveProfileTemplate
Type: UTUIScene_SaveProfile
Default value: UTUIScene_SaveProfile'UI_Scenes_Common.SaveProfile'
ShowStartTime
Type: float
Modifiers: transient
The time the toast message was displayed at.
StringRenderTime
Type: float
TickTime
Type: float
TimedTutorialTemplate
Type: UTUIScene_TimedTutorialMessage
Default value: UTUIScene_TimedTutorialMessage'UI_InGameHud.Menus.TimedTutorialMessage'
ToastColor
Type: Object.LinearColor
Modifiers: transient
Toast colors
ToastDuration
Type: float
Modifiers: transient
Amount of time to display the toast for.
ToastFont
Type: Font
Modifiers: transient
Toast image information.
ToastImage
Type: Texture2D
Modifiers: transient
ToastImageU
Type: float
Modifiers: transient
ToastImageUL
Type: float
Modifiers: transient
ToastImageV
Type: float
Modifiers: transient
ToastImageVL
Type: float
Modifiers: transient
ToastMessage
Type: string
Modifiers: transient
Toast message to display.
ToastScale
Type: float
Modifiers: transient
Scale of toast message background image and text
ToastTextColor
Type: Object.LinearColor
Modifiers: transient
ToastTransitionTime
Type: float
Modifiers: transient
Amount of time toast takes to transition.
TutorialTemplate
Type: UTUIScene_TutorialMessage
Default value: UTUIScene_TutorialMessage'UI_InGameHud.Menus.TutorialMessage'
Functions
Static native functions
GetWorldInfo
Returns the WorldInfo
Native functions
IsInSeamlessTravel
IsUIAcceptingInput
Returns:
- TRUE if there are any scenes currently accepting input, FALSE otherwise.
Events
FinishToast
Called when the toast is complete and ready to be hidden.
Other instance functions
NotifyGameSessionEnded
Overrides: GameUISceneClient.NotifyGameSessionEnded
Called when the current map is being unloaded. Cleans up any references which would prevent garbage collection.
SetCurrentMission
Sets the current mission data
SetToastMessage
Sets the current message for this scene.
Parameters:
- Message - Message to display
- ToastTime - How long to display the message for. A value of < 0 will make the message stay up forever until hidden manually, and any subsequent calls wont override the existing message.
ShowSaveProfileScene
Displays the Saving Profile scene
Parameters:
- PlayerOwner - Player to save profile info for.
Returns:
- Returns a ref to the scene if one was shown, otherwise, returns None.