Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:UTGib HumanArm (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
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! Value | ! Value | ||
|- | |- | ||
− | | | + | | bUseSecondaryGibMeshMITV |
− | | | + | | True |
|- | |- | ||
| DrawScale | | DrawScale | ||
− | | 1. | + | | 1.3 |
|- | |- | ||
| ThePhysAsset | | ThePhysAsset | ||
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! Value | ! Value | ||
|- | |- | ||
− | | | + | | bUseSecondaryGibMeshMITV |
− | | | + | | True |
|- | |- | ||
| DrawScale | | DrawScale | ||
− | | 1. | + | | 1.3 |
|- | |- | ||
| ThePhysAsset | | ThePhysAsset | ||
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! Value | ! Value | ||
|- | |- | ||
− | | | + | | bUseSecondaryGibMeshMITV |
− | | | + | | True |
|- | |- | ||
| DrawScale | | DrawScale | ||
− | | 1. | + | | 1.3 |
|- | |- | ||
| TheStaticMesh | | TheStaticMesh |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> UTGib >> UTGib_Human >> UTGib_HumanArm |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||||||
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GibMeshesData[0] |
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GibMeshesData[1] |
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GibMeshesData[2] |
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Subobjects[edit]
GibLightEnvironmentComp[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTGib_Human.GibLightEnvironmentComp
No new values.