Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE3:UTGib HumanArm (UT3)"

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! Value
 
! Value
 
|-
 
|-
| 300000,bUseSecondaryGibMeshMITV
+
| bUseSecondaryGibMeshMITV
|  
+
| True
 
|-
 
|-
 
| DrawScale
 
| DrawScale
| 1.0
+
| 1.3
 
|-
 
|-
 
| ThePhysAsset
 
| ThePhysAsset
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! Value
 
! Value
 
|-
 
|-
| 300000,bUseSecondaryGibMeshMITV
+
| bUseSecondaryGibMeshMITV
|  
+
| True
 
|-
 
|-
 
| DrawScale
 
| DrawScale
| 1.0
+
| 1.3
 
|-
 
|-
 
| ThePhysAsset
 
| ThePhysAsset
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! Value
 
! Value
 
|-
 
|-
| 300000,bUseSecondaryGibMeshMITV
+
| bUseSecondaryGibMeshMITV
|  
+
| True
 
|-
 
|-
 
| DrawScale
 
| DrawScale
| 1.0
+
| 1.3
 
|-
 
|-
 
| TheStaticMesh
 
| TheStaticMesh

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> UTGib >> UTGib_Human >> UTGib_HumanArm
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
GibMeshesData[0]
Member Value
bUseSecondaryGibMeshMITV True
DrawScale 1.3
ThePhysAsset PhysicsAsset'CH_Gibs.Mesh.SK_CH_Gib_HandArm1_Physics'
TheSkelMesh SkeletalMesh'CH_Gibs.Mesh.SK_CH_Gib_HandArm1'
GibMeshesData[1]
Member Value
bUseSecondaryGibMeshMITV True
DrawScale 1.3
ThePhysAsset PhysicsAsset'CH_Gibs.Mesh.SK_CH_Gib_HandArm2_Physics'
TheSkelMesh SkeletalMesh'CH_Gibs.Mesh.SK_CH_Gib_HandArm2'
GibMeshesData[2]
Member Value
bUseSecondaryGibMeshMITV True
DrawScale 1.3
TheStaticMesh StaticMesh'CH_Gibs.Mesh.S_CH_Gibs_Arm01'

Subobjects[edit]

GibLightEnvironmentComp[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTGib_Human.GibLightEnvironmentComp

No new values.