Always snap to grid

UE3:UTGib_HumanChunk (UT3)

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UT3 Object >> Actor >> UTGib >> UTGib_Human >> UTGib_HumanChunk
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
GibMeshesData[0]
Member Value
DrawScale 2.0
TheStaticMesh StaticMesh'CH_Gore.S_CH_Head_Chunk1'
GibMeshesData[1]
Member Value
DrawScale 2.0
TheStaticMesh StaticMesh'CH_Gore.S_CH_Head_Chunk3'
GibMeshesData[2]
Member Value
DrawScale 2.0
TheStaticMesh StaticMesh'CH_Gore.S_CH_Head_Chunk4'
GibMeshesData[3]
Member Value
DrawScale 1.3
TheStaticMesh StaticMesh'CH_Gibs.Mesh.S_CH_Gibs_Slab03'
GibMeshesData[4]
Member Value
DrawScale 1.3
TheStaticMesh StaticMesh'CH_Gibs.Mesh.S_CH_Gibs_Slab04'
GibMeshesData[5]
Member Value
DrawScale 1.3
TheStaticMesh StaticMesh'CH_Gibs.Mesh.S_CH_Gibs_Slab05'
GibMeshesData[6]
Member Value
bUseSecondaryGibMeshMITV True
DrawScale 1.3
ThePhysAsset PhysicsAsset'CH_Gibs.Mesh.SK_CH_Gib_Chunk2_Physics'
TheSkelMesh SkeletalMesh'CH_Gibs.Mesh.SK_CH_Gib_Chunk1'

Subobjects

GibLightEnvironmentComp

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTGib_Human.GibLightEnvironmentComp

No new values.