Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTHeroBerserk (UT3)
Object >> Actor >> Inventory >> UTInventory >> UTTimedPowerup >> UTHeroBerserk |
Contents
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
FireRateMultiplier
Type: float
Multiplier applied to weapon fire rate
Default value: 1.7
OverlayMaterialInstance
Type: MaterialInterface
Overlay material applied to owner
Default value: Material'PICKUPS.Berserk.M_Berserk_Overlay'
Default values
Property | Value |
---|---|
bDropOnDeath | False |
bDropOnDisrupt | False |
bReceiveOwnerEvents | True |
bRenderOverlays | True |
Subobjects
Sprite
Class: Engine.SpriteComponent
Inherits from: UTTimedPowerup.Sprite
No new values.
Functions
Static functions
AddWeaponOverlay
Overrides: UTInventory.AddWeaponOverlay
(Description copied from UTInventory.AddWeaponOverlay)
adds weapon overlay material this item uses (if any) to the GRI in the correct spot
See: UTPawn.WeaponOverlayFlags, UTWeapon::SetWeaponOverlayFlags
Events
Destroyed
Overrides: UTInventory.Destroyed
Other instance functions
AdjustPawn
adds or removes our bonus from the given pawn
ClientGivenTo
Overrides: UTTimedPowerup.ClientGivenTo
(Description copied from Inventory.ClientGivenTo)
This Inventory Item has just been given to this Pawn (owning client only)
Parameters:
- thisPawn - new Inventory owner
- bDoNotActivate - If true, this item will not try to activate
DisplayPowerup
Overrides: UTTimedPowerup.DisplayPowerup
GivenTo
Overrides: UTTimedPowerup.GivenTo
(Description copied from Inventory.GivenTo)
This Inventory Item has just been given to this Pawn (server only)
Parameters:
- thisPawn - new Inventory owner
- bDoNotActivate - If true, this item will not try to activate
ItemRemovedFromInvManager
Overrides: Inventory.ItemRemovedFromInvManager
Event called when Item is removed from Inventory Manager. Network: Authority