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UE3:UTInventory (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UTGame
- Direct subclasses:
- UTJumpBoots, UTPickupInventory, UTTimedPowerup
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
bDropOnDisrupt[edit]
Type: bool
Default value: True
Default values[edit]
Property | Value |
---|---|
DroppedPickupClass | Class'UTGame.UTRotatingDroppedPickup' |
MessageClass | Class'UTGame.UTPickupMessage' |
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Inventory.Sprite
No new values.
Functions[edit]
Static functions[edit]
AddWeaponOverlay[edit]
simulated static function AddWeaponOverlay (UTGameReplicationInfo GRI)
adds weapon overlay material this item uses (if any) to the GRI in the correct spot
See: UTPawn.WeaponOverlayFlags, UTWeapon::SetWeaponOverlayFlags
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Inventory.Destroyed
Other instance functions[edit]
ClientLostItem[edit]
reliable client function ClientLostItem ()
called on the owning client just before the pickup is dropped or destroyed
DropFrom[edit]
function DropFrom (Object.Vector StartLocation, Object.Vector StartVelocity)
Overrides: Inventory.DropFrom
(Description copied from Inventory.DropFrom)
Drop this item out in to the world
Parameters:
- StartLocation - The World Location to drop this item from
- StartVelocity - The initial velocity for the item when dropped