Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTMutator_Arena (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 02:44, 26 July 2008 by (Talk)
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
ArenaWeaponClassPath
Type: string
Modifiers: config
full path to class of weapon to use
Default value: "UTGame.UTWeap_ShockRifle"
Default values
Property | Value |
---|---|
GroupNames[0] | "WEAPONMOD" |
GroupNames[1] | "WEAPONRESPAWN" |
Subobjects
Sprite
Class: Engine.SpriteComponent
Inherits from: UTMutator.Sprite
No new values.
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
CheckReplacement
Overrides: Mutator.CheckReplacement
Returns true to keep this actor
ModifyPlayer
function ModifyPlayer (Pawn Other)
Overrides: Mutator.ModifyPlayer