UE3:UTMutator WeaponReplacement (UT3): Difference between revisions
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replaces weapons with other weapons (including ammo) | replaces weapons with other weapons (including ammo) | ||
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. | |||
==Properties== | ==Properties== | ||
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'''[[Variables#Modifiers|Modifiers]]:''' config | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
P.CreateInventory(class'UTGame.UTBerserk'); | |||
===Default values=== | ===Default values=== |
Latest revision as of 01:21, 26 July 2008
- Package:
- UTGame
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
replaces weapons with other weapons (including ammo) Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
AmmoToReplace
Type: array<ReplacementInfo>
Modifiers: config
WeaponsToReplace
Type: array<ReplacementInfo>
Modifiers: config
P.CreateInventory(class'UTGame.UTBerserk');
Default values
Property | Value |
---|---|
GroupNames[0] | "WEAPONMOD" |
Subobjects
Sprite
Class: Engine.SpriteComponent
Inherits from: UTMutator.Sprite
No new values.
Structs
ReplacementInfo
- name OldClassName
- class name of the weapon we want to get rid of
- string NewClassPath
- fully qualified path of the class to replace it with
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
CheckReplacement
Overrides: Mutator.CheckReplacement
Returns true to keep this actor