My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:UTOnslaughtGodBeam Content (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
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Latest revision as of 07:40, 23 May 2008
Object >> Actor >> UTOnslaughtGodBeam >> UTOnslaughtGodBeam_Content |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
bIgnoreBaseRotation | True |
Components[0] | SpriteComponent'Sprite' |
Components[1] | StaticMeshComponent'StaticMeshComponent9' |
NodeBeamEffect | StaticMeshComponent'StaticMeshComponent9' |
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
StaticMeshComponent9[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAcceptsLights | False | ||||||||
BlockActors | False | ||||||||
BlockRigidBody | False | ||||||||
bUseAsOccluder | False | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
Scale3D |
|
||||||||
StaticMesh | StaticMesh'Onslaught_Effects.Meshes.S_Onslaught_FX_GodBeam' | ||||||||
Translation |
|