UE3:UTOnslaughtGodBeam (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UTGame
- Direct subclass:
- UTOnslaughtGodBeam_Content
This class implements the logic for Warfare power node and power core sky beams.
Properties
BeamMaterialInstance
Type: MaterialInstanceConstant
Modifiers: private, transient
Material instance for changing the beam color.
NodeBeamEffect
Type: StaticMeshComponent
The static mesh for the beam.
Default values
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Initializes the beam color.
Other instance functions
CreateBeamMaterialInstance
simulated function CreateBeamMaterialInstance ()
Creates a new material instnce for the beam mesh and assigns the neutral color to it.