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UE3:UTOnslaughtMapInfo (UT3)

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UT3 Object >> MapInfo >> UTMapInfo >> UTOnslaughtMapInfo
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UTOnslaughtMapInfo'[edit]

bEnableEditorPreview[edit]

Type: bool

Modifiers: const, editoronly

when set, actors disabled in the EditorPreviewSetup are hidden in the editor

bSaveSetupToIni[edit]

Type: bool

Modifiers: const, transient

exports a link setup to an .ini file (for creating custom setups)

EditorPreviewSetup[edit]

Type: name

Modifiers: const, editoronly

link setup to use for editor preview and in PIE

LinkSetups[edit]

Type: array<LinkSetup>

list of link setups available

Default value:

Member Value
SetupName 'Default'

Internal variables[edit]

ActiveSetupName[edit]

Type: name

Modifiers: protected

the currently active link setup (used to reverse effects when changing the one to use)

Default values[edit]

Property Value
bBuildTranslocatorPaths False

Structs[edit]

FullNodeLink[edit]

Modifiers: native

full information on a node link (similar to 'NodeLink' but also includes the source node)

UTOnslaughtNodeObjective FromNode 
the node to link from
UTOnslaughtNodeObjective ToNode 
the node to link to

LinkSetup[edit]

Modifiers: native

link setup information

name SetupName 
name of the link setup
array<FullNodeLink> NodeLinks 
node links in this setup
array<UTOnslaughtNodeObjective> StandaloneNodes 
standalone nodes in this setup
array<NodeStartingOwner> NodeStartingOwners 
nodes that start with an owner in this setup
array<NodeMinPlayerCount> NodeMinPlayers 
nodes that have a minimum player count in this setup
array<Actor> DeactivatedActors 
Actors that should be hidden/deactivated when this link setup is active
array<name> DeactivatedGroups 
Hides/Deactivates all actors with the specified Group
array<Actor> ActivatedActors 
Actors that should be visible/activated when this link setup is active
array<name> ActivatedGroups 
Shows/activates all actors with the specified Group

NodeMinPlayerCount[edit]

Modifiers: native

links nodes to the minimum number of players required for them to appear

UTOnslaughtNodeObjective Node 
int MinPlayers 

NodeStartingOwner[edit]

Modifiers: native

links nodes to the team that should start out owning them

UTOnslaughtNodeObjective Node 
UTOnslaughtPowerCore StartingOwnerCore 

Functions[edit]

Native functions[edit]

SaveLinkSetupToIni[edit]

native final function SaveLinkSetupToIni (name SetupName)

saves the passed in setup to an .ini file of the same name as the current map

Other instance functions[edit]

ApplyLinkSetup[edit]

function ApplyLinkSetup (name SetupName)

applies the given link setup, if it exists, removing any currently active one first

Parameters:

  • SetupName - the link setup to use

GetActiveSetupName[edit]

function name GetActiveSetupName ()

accessor for ActiveSetupName

RemoveLinkSetup[edit]

function RemoveLinkSetup ()

removes the currently activated link setup

SetActorActive[edit]

function SetActorActive (Actor TheActor, bool bActive)

sets the given actor as active or inactive