Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTOnslaughtMapInfo (UT3)
Contents
- Package:
- UTGame
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Properties[edit]
Property group 'UTOnslaughtMapInfo'[edit]
bEnableEditorPreview[edit]
Type: bool
Modifiers: const, editoronly
when set, actors disabled in the EditorPreviewSetup are hidden in the editor
bSaveSetupToIni[edit]
Type: bool
Modifiers: const, transient
exports a link setup to an .ini file (for creating custom setups)
EditorPreviewSetup[edit]
Type: name
Modifiers: const, editoronly
link setup to use for editor preview and in PIE
LinkSetups[edit]
list of link setups available
Default value:
Member | Value |
---|---|
SetupName | 'Default' |
Internal variables[edit]
ActiveSetupName[edit]
Type: name
Modifiers: protected
the currently active link setup (used to reverse effects when changing the one to use)
Default values[edit]
Property | Value |
---|---|
bBuildTranslocatorPaths | False |
Structs[edit]
FullNodeLink[edit]
Modifiers: native
full information on a node link (similar to 'NodeLink' but also includes the source node)
- UTOnslaughtNodeObjective FromNode
- the node to link from
- UTOnslaughtNodeObjective ToNode
- the node to link to
LinkSetup[edit]
Modifiers: native
link setup information
- name SetupName
- name of the link setup
- array<FullNodeLink> NodeLinks
- node links in this setup
- array<UTOnslaughtNodeObjective> StandaloneNodes
- standalone nodes in this setup
- array<NodeStartingOwner> NodeStartingOwners
- nodes that start with an owner in this setup
- array<NodeMinPlayerCount> NodeMinPlayers
- nodes that have a minimum player count in this setup
- array<Actor> DeactivatedActors
- Actors that should be hidden/deactivated when this link setup is active
- array<name> DeactivatedGroups
- Hides/Deactivates all actors with the specified Group
- array<Actor> ActivatedActors
- Actors that should be visible/activated when this link setup is active
- array<name> ActivatedGroups
- Shows/activates all actors with the specified Group
NodeMinPlayerCount[edit]
Modifiers: native
links nodes to the minimum number of players required for them to appear
- UTOnslaughtNodeObjective Node
- int MinPlayers
NodeStartingOwner[edit]
Modifiers: native
links nodes to the team that should start out owning them
- UTOnslaughtNodeObjective Node
- UTOnslaughtPowerCore StartingOwnerCore
Functions[edit]
Native functions[edit]
SaveLinkSetupToIni[edit]
saves the passed in setup to an .ini file of the same name as the current map
Other instance functions[edit]
ApplyLinkSetup[edit]
applies the given link setup, if it exists, removing any currently active one first
Parameters:
- SetupName - the link setup to use
GetActiveSetupName[edit]
accessor for ActiveSetupName
RemoveLinkSetup[edit]
removes the currently activated link setup
SetActorActive[edit]
sets the given actor as active or inactive