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UE3:UTOnslaughtMapInfo (UT3)

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UT3 Object >> MapInfo >> UTMapInfo >> UTOnslaughtMapInfo
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'UTOnslaughtMapInfo'

bEnableEditorPreview

Type: bool

Modifiers: const, editoronly

when set, actors disabled in the EditorPreviewSetup are hidden in the editor

bSaveSetupToIni

Type: bool

Modifiers: const, transient

exports a link setup to an .ini file (for creating custom setups)

EditorPreviewSetup

Type: name

Modifiers: const, editoronly

link setup to use for editor preview and in PIE

LinkSetups

Type: array<LinkSetup>

list of link setups available

Default value:

Member Value
SetupName 'Default'

Internal variables

ActiveSetupName

Type: name

Modifiers: protected

the currently active link setup (used to reverse effects when changing the one to use)

Default values

Property Value
bBuildTranslocatorPaths False

Structs

FullNodeLink

Modifiers: native

full information on a node link (similar to 'NodeLink' but also includes the source node)

UTOnslaughtNodeObjective FromNode 
the node to link from
UTOnslaughtNodeObjective ToNode 
the node to link to

LinkSetup

Modifiers: native

link setup information

name SetupName 
name of the link setup
array<FullNodeLink> NodeLinks 
node links in this setup
array<UTOnslaughtNodeObjective> StandaloneNodes 
standalone nodes in this setup
array<NodeStartingOwner> NodeStartingOwners 
nodes that start with an owner in this setup
array<NodeMinPlayerCount> NodeMinPlayers 
nodes that have a minimum player count in this setup
array<Actor> DeactivatedActors 
Actors that should be hidden/deactivated when this link setup is active
array<name> DeactivatedGroups 
Hides/Deactivates all actors with the specified Group
array<Actor> ActivatedActors 
Actors that should be visible/activated when this link setup is active
array<name> ActivatedGroups 
Shows/activates all actors with the specified Group

NodeMinPlayerCount

Modifiers: native

links nodes to the minimum number of players required for them to appear

UTOnslaughtNodeObjective Node 
int MinPlayers 

NodeStartingOwner

Modifiers: native

links nodes to the team that should start out owning them

UTOnslaughtNodeObjective Node 
UTOnslaughtPowerCore StartingOwnerCore 

Functions

Native functions

SaveLinkSetupToIni

native final function SaveLinkSetupToIni (name SetupName)

saves the passed in setup to an .ini file of the same name as the current map

Other instance functions

ApplyLinkSetup

function ApplyLinkSetup (name SetupName)

applies the given link setup, if it exists, removing any currently active one first

Parameters:

  • SetupName - the link setup to use

GetActiveSetupName

function name GetActiveSetupName ()

accessor for ActiveSetupName

RemoveLinkSetup

function RemoveLinkSetup ()

removes the currently activated link setup

SetActorActive

function SetActorActive (Actor TheActor, bool bActive)

sets the given actor as active or inactive