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UE3:UTOnslaughtMapInfo (UT3)
Contents
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UTOnslaughtMapInfo'
bEnableEditorPreview
Type: bool
Modifiers: const, editoronly
when set, actors disabled in the EditorPreviewSetup are hidden in the editor
bSaveSetupToIni
Type: bool
Modifiers: const, transient
exports a link setup to an .ini file (for creating custom setups)
EditorPreviewSetup
Type: name
Modifiers: const, editoronly
link setup to use for editor preview and in PIE
LinkSetups
list of link setups available
Default value:
Member | Value |
---|---|
SetupName | 'Default' |
Internal variables
ActiveSetupName
Type: name
Modifiers: protected
the currently active link setup (used to reverse effects when changing the one to use)
Default values
Property | Value |
---|---|
bBuildTranslocatorPaths | False |
Structs
FullNodeLink
Modifiers: native
full information on a node link (similar to 'NodeLink' but also includes the source node)
- UTOnslaughtNodeObjective FromNode
- the node to link from
- UTOnslaughtNodeObjective ToNode
- the node to link to
LinkSetup
Modifiers: native
link setup information
- name SetupName
- name of the link setup
- array<FullNodeLink> NodeLinks
- node links in this setup
- array<UTOnslaughtNodeObjective> StandaloneNodes
- standalone nodes in this setup
- array<NodeStartingOwner> NodeStartingOwners
- nodes that start with an owner in this setup
- array<NodeMinPlayerCount> NodeMinPlayers
- nodes that have a minimum player count in this setup
- array<Actor> DeactivatedActors
- Actors that should be hidden/deactivated when this link setup is active
- array<name> DeactivatedGroups
- Hides/Deactivates all actors with the specified Group
- array<Actor> ActivatedActors
- Actors that should be visible/activated when this link setup is active
- array<name> ActivatedGroups
- Shows/activates all actors with the specified Group
NodeMinPlayerCount
Modifiers: native
links nodes to the minimum number of players required for them to appear
- UTOnslaughtNodeObjective Node
- int MinPlayers
NodeStartingOwner
Modifiers: native
links nodes to the team that should start out owning them
- UTOnslaughtNodeObjective Node
- UTOnslaughtPowerCore StartingOwnerCore
Functions
Native functions
SaveLinkSetupToIni
saves the passed in setup to an .ini file of the same name as the current map
Other instance functions
ApplyLinkSetup
applies the given link setup, if it exists, removing any currently active one first
Parameters:
- SetupName - the link setup to use
GetActiveSetupName
accessor for ActiveSetupName
RemoveLinkSetup
removes the currently activated link setup
SetActorActive
sets the given actor as active or inactive